DeveloperBreeze

Calculating BMI (Body Mass Index) in JavaScript

function calculateBMI(weight, height) {
    const heightInMeters = height / 100;
    return weight / (heightInMeters ** 2);
}
const weight = 70;
const height = 175;
const bmi = calculateBMI(weight, height);
console.log('BMI:', bmi);

Continue Reading

Discover more amazing content handpicked just for you

Code

How to Create a New MySQL User with Full Privileges

No preview available for this content.

May 01, 2025
Read More
Code
python

Configuring SQLAlchemy with PostgreSQL on Heroku: A Quick Guide

  • SQLAlchemy (especially when using the psycopg2 driver for PostgreSQL) requires the URI to be in the format postgresql+psycopg2://.
  • This prefix specifies the dialect (postgresql) and the driver (psycopg2) explicitly, which SQLAlchemy uses to establish the connection.

Heroku's DATABASE_URL uses the older postgres:// scheme, which isn't compatible with the latest SQLAlchemy requirements. Starting with SQLAlchemy 1.4, postgres:// is considered deprecated and no longer supported. The explicit postgresql+psycopg2:// scheme is required.

Nov 08, 2024
Read More
Code
php

How to Delete All WordPress Posts and Their Uploads Using a Custom PHP Script

Make sure your script has access to the WordPress environment by loading wp-load.php:

require_once('/path/to/your/wp-load.php');

Oct 25, 2024
Read More
Code
php

How To enable all error debugging in PHP

No preview available for this content.

Oct 25, 2024
Read More
Code
bash

How to Paste in an SSH Terminal Without a Mouse

No preview available for this content.

Oct 20, 2024
Read More
Note
javascript nodejs

Vite vs Webpack

No preview available for this content.

Aug 14, 2024
Read More
Code
nodejs graphql

GraphQL API Server with Node.js and Apollo Server

Create an index.js file and add the following code:

const express = require('express');
const { ApolloServer, gql } = require('apollo-server-express');

// Sample data
let books = [
    { title: 'The Great Gatsby', author: 'F. Scott Fitzgerald' },
    { title: 'To Kill a Mockingbird', author: 'Harper Lee' },
];

// GraphQL schema definition
const typeDefs = gql`
    type Book {
        title: String!
        author: String!
    }

    type Query {
        books: [Book]
    }

    type Mutation {
        addBook(title: String!, author: String!): Book
    }
`;

// GraphQL resolvers
const resolvers = {
    Query: {
        books: () => books,
    },
    Mutation: {
        addBook: (_, { title, author }) => {
            const newBook = { title, author };
            books.push(newBook);
            return newBook;
        },
    },
};

// Create Apollo server
const server = new ApolloServer({ typeDefs, resolvers });

const app = express();
server.applyMiddleware({ app });

app.listen({ port: 4000 }, () =>
    console.log(`🚀 Server ready at http://localhost:4000${server.graphqlPath}`)
);

Aug 12, 2024
Read More
Code
javascript

React Custom Hook for API Requests

No preview available for this content.

Aug 12, 2024
Read More
Code
csharp

Unity Inventory System using Scriptable Objects

using UnityEngine;
using UnityEngine.UI;

public class InventoryUI : MonoBehaviour
{
    public Inventory inventory;
    public GameObject inventoryPanel;
    public GameObject inventorySlotPrefab;

    void Start()
    {
        RefreshInventoryUI();
    }

    public void RefreshInventoryUI()
    {
        // Clear existing UI elements
        foreach (Transform child in inventoryPanel.transform)
        {
            Destroy(child.gameObject);
        }

        // Create new UI elements
        foreach (Item item in inventory.items)
        {
            GameObject slot = Instantiate(inventorySlotPrefab, inventoryPanel.transform);
            Image iconImage = slot.transform.GetChild(0).GetComponent<Image>();
            iconImage.sprite = item.icon;

            // Add more UI logic as needed (like item count for stackable items)
        }
    }
}
  • Data Management: Scriptable objects allow you to manage item data independently from game logic, making it easier to update and maintain.
  • Reusability: You can create item templates and reuse them across different scenes and projects.
  • Performance: Scriptable objects reduce memory overhead compared to prefab-based systems since they are shared across instances.

Aug 12, 2024
Read More
Code
csharp

Unity Player Controller Blueprint

No preview available for this content.

Aug 12, 2024
Read More
Code
bash

Bash: How to Loop Over Files in a Directory

No preview available for this content.

Aug 12, 2024
Read More
Code
csharp

C#: How to Read a File

No preview available for this content.

Aug 12, 2024
Read More
Code
html

HTML: Basic Template Structure

No preview available for this content.

Aug 12, 2024
Read More
Code
php

PHP: How to Connect to a MySQL Database

No preview available for this content.

Aug 12, 2024
Read More
Code
css

CSS: How to Center a Div Horizontally and Vertically

No preview available for this content.

Aug 12, 2024
Read More
Code
java

Java: How to Sort a List

No preview available for this content.

Aug 12, 2024
Read More
Code
javascript nodejs

Node.js: How to Create an HTTP Server

No preview available for this content.

Aug 12, 2024
Read More
Code
sql

SQL: How to Select Top N Records

No preview available for this content.

Aug 12, 2024
Read More
Code
python

Python: How to Reverse a String

No preview available for this content.

Aug 12, 2024
Read More
Code
javascript json

How to Deep Clone a JavaScript Object

No preview available for this content.

Aug 12, 2024
Read More

Discussion 0

Please sign in to join the discussion.

No comments yet. Start the discussion!