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csharp

Developing a Real-Time Multiplayer Game with Unity and C#

  • Convert the player cube into a prefab by dragging it from the Hierarchy to the Assets folder.
  • Delete the original cube from the scene.
  • In the NetworkManager component, assign the player prefab to the "Player Prefab" field.
  • Open the player prefab in the prefab editor.
  • Add a NetworkObject component to the player.
  • Add a NetworkTransform component to handle the synchronization of the player’s position and rotation.

Aug 14, 2024
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