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Developing a Real-Time Multiplayer Game with Unity and C#

This script allows the player to move forward and backward using the Vertical axis and rotate using the Horizontal axis. The IsOwner check ensures that only the player who owns the object can control it.

  • Save all your changes and go back to the main scene.
  • Press Play and use the NetworkManagerHUD to start as a Host, Client, or Server.
  • You should be able to control the player object and see it move on both the host and client.

Aug 14, 2024
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