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Tutorial
csharp

Developing a Real-Time Multiplayer Game with Unity and C#

  • Open the player prefab in the prefab editor.
  • Add a NetworkObject component to the player.
  • Add a NetworkTransform component to handle the synchronization of the player’s position and rotation.
  • Create a new C# script named PlayerController and attach it to the player prefab.
  • Implement basic movement logic:

Aug 14, 2024
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