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Developing a Real-Time Multiplayer Game with Unity and C#

Tutorial August 14, 2024
csharp

  • Save all your changes and go back to the main scene.
  • Press Play and use the NetworkManagerHUD to start as a Host, Client, or Server.
  • You should be able to control the player object and see it move on both the host and client.
  • If your player has animations, you can synchronize them using NetworkAnimator.
  • Add the NetworkAnimator component to your player prefab and link it to the Animator component.