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Unity Inventory System using Scriptable Objects

Code August 12, 2024
csharp

using UnityEngine;

// Define the base item as a scriptable object
[CreateAssetMenu(fileName = "NewItem", menuName = "Inventory/Item")]
public class Item : ScriptableObject
{
    public string itemName;
    public Sprite icon;
    public bool isStackable;
    public int maxStackSize = 1;

    public virtual void Use()
    {
        Debug.Log($"Using {itemName}");
    }
}

A simple inventory system that can add, remove, and use items.

Unity Player Controller Blueprint

Code August 12, 2024
csharp

  • Animation Integration: Add animator components and trigger animations based on movement and jump states.
  • Advanced Physics: Integrate more complex physics interactions, such as slopes or surface friction.
  • Networking: Adapt the controller for multiplayer environments using Unity’s networking solutions.