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Developing a Real-Time Multiplayer Game with Unity and C#

Tutorial August 14, 2024
csharp

  • Right-click in the Hierarchy and create an empty GameObject. Name it "NetworkManager."
  • Add the NetworkManager component by clicking Add Component and searching for "NetworkManager."
  • Also, add the NetworkManagerHUD component to provide basic controls for starting and stopping the server or client.
  • Convert the player cube into a prefab by dragging it from the Hierarchy to the Assets folder.
  • Delete the original cube from the scene.
  • In the NetworkManager component, assign the player prefab to the "Player Prefab" field.