Unity Networking Development Tutorials, Guides & Insights
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Tutorial
csharp
Developing a Real-Time Multiplayer Game with Unity and C#
- Create a
GameManagerscript to handle the game state (e.g., start, end, scoring). - This script can manage player connections, disconnections, and overall game flow.
using UnityEngine;
using Unity.Netcode;
public class GameManager : NetworkBehaviour
{
public void StartGame()
{
// Code to initialize the game
}
public void EndGame()
{
// Code to handle game over state
}
// Example of starting a game when all players are ready
public void CheckPlayersReady()
{
if (NetworkManager.Singleton.ConnectedClients.Count >= 2)
{
StartGame();
}
}
}Aug 14, 2024
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