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Developing a Real-Time Multiplayer Game with Unity and C#

Tutorial August 14, 2024
csharp

  • Create a GameManager script to handle the game state (e.g., start, end, scoring).
  • This script can manage player connections, disconnections, and overall game flow.
   using UnityEngine;
   using Unity.Netcode;

   public class GameManager : NetworkBehaviour
   {
       public void StartGame()
       {
           // Code to initialize the game
       }

       public void EndGame()
       {
           // Code to handle game over state
       }

       // Example of starting a game when all players are ready
       public void CheckPlayersReady()
       {
           if (NetworkManager.Singleton.ConnectedClients.Count >= 2)
           {
               StartGame();
           }
       }
   }