using UnityEngine;
using Unity.Netcode;
public class GameManager : NetworkBehaviour
{
public void StartGame()
{
// Code to initialize the game
}
public void EndGame()
{
// Code to handle game over state
}
// Example of starting a game when all players are ready
public void CheckPlayersReady()
{
if (NetworkManager.Singleton.ConnectedClients.Count >= 2)
{
StartGame();
}
}
}
- Create a simple UI that displays player statuses, such as health or scores.
- Use
NetworkVariable
to synchronize data like health or scores: