For this tutorial, we'll focus on using "Netcode for GameObjects," which is Unity's official solution for networking.
- In the
Hierarchy
window, right-click and create a new 3D Object > Plane
to serve as the ground. - Create a
3D Object > Cube
to act as the player character. - Position the cube above the plane so that it is ready to fall due to gravity.
- Add a
Camera
and Light
to the scene if they are not already present.