DeveloperBreeze

Stopwatch in JavaScript

javascript
// Stopwatch functions
let startTime;

// Function to start the stopwatch
function startStopwatch() {
    startTime = new Date();
}

// Function to stop the stopwatch and calculate elapsed time
function stopStopwatch() {
    const endTime = new Date();
    const elapsedTime = endTime - startTime;
    console.log('Elapsed Time (ms):', elapsedTime);
}

// Starting the stopwatch
startStopwatch();

// Performing some tasks...

// Stopping the stopwatch after performing tasks
stopStopwatch();

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Unity Inventory System using Scriptable Objects

A simple inventory system that can add, remove, and use items.

using System.Collections.Generic;
using UnityEngine;

public class Inventory : MonoBehaviour
{
    public List<Item> items = new List<Item>();
    public int capacity = 20;

    public bool AddItem(Item item)
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Unity Player Controller Blueprint

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[RequireComponent(typeof(CharacterController))]
public class PlayerController : MonoBehaviour
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    [Header("Player Settings")]
    public float moveSpeed = 5f;
    public float jumpHeight = 2f;
    public float gravity = -9.81f;
    public Transform cameraTransform;

    private CharacterController characterController;
    private Vector3 velocity;
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        MovePlayer();
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