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Unity Inventory System using Scriptable Objects

Code August 12, 2024
csharp

using UnityEngine;

// Define the base item as a scriptable object
[CreateAssetMenu(fileName = "NewItem", menuName = "Inventory/Item")]
public class Item : ScriptableObject
{
    public string itemName;
    public Sprite icon;
    public bool isStackable;
    public int maxStackSize = 1;

    public virtual void Use()
    {
        Debug.Log($"Using {itemName}");
    }
}

A simple inventory system that can add, remove, and use items.