Player Synchronization Development Tutorials, Guides & Insights
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Tutorial
csharp
Developing a Real-Time Multiplayer Game with Unity and C#
public class PlayerController : NetworkBehaviour
{
public NetworkVariable<int> playerScore = new NetworkVariable<int>();
// Score updating method
public void AddScore(int points)
{
if (IsServer)
{
playerScore.Value += points;
}
}
}This ensures that player scores are updated and synchronized across all clients.
Aug 14, 2024
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