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Developing a Real-Time Multiplayer Game with Unity and C#

Tutorial August 14, 2024
csharp

  • Create a new C# script named PlayerController and attach it to the player prefab.
  • Implement basic movement logic:
     using UnityEngine;
     using Unity.Netcode;

     public class PlayerController : NetworkBehaviour
     {
         public float moveSpeed = 5f;
         public float rotateSpeed = 200f;

         void Update()
         {
             if (!IsOwner) return; // Only allow control by the local player

             float move = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
             float rotate = Input.GetAxis("Horizontal") * rotateSpeed * Time.deltaTime;

             transform.Translate(0, 0, move);
             transform.Rotate(0, rotate, 0);
         }
     }