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Tutorial
csharp
Developing a Real-Time Multiplayer Game with Unity and C#
- Open the player prefab in the prefab editor.
- Add a
NetworkObjectcomponent to the player. - Add a
NetworkTransformcomponent to handle the synchronization of the player’s position and rotation.
- Create a new C# script named
PlayerControllerand attach it to the player prefab. - Implement basic movement logic:
Aug 14, 2024
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