Netcode For Gameobjects Development Tutorials, Guides & Insights
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Tutorial
csharp
Developing a Real-Time Multiplayer Game with Unity and C#
For this tutorial, we'll focus on using "Netcode for GameObjects," which is Unity's official solution for networking.
- In the
Hierarchywindow, right-click and create a new3D Object > Planeto serve as the ground. - Create a
3D Object > Cubeto act as the player character. - Position the cube above the plane so that it is ready to fall due to gravity.
- Add a
CameraandLightto the scene if they are not already present.
Aug 14, 2024
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