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Developing a Real-Time Multiplayer Game with Unity and C#

Tutorial August 14, 2024
csharp

  • In the Hierarchy window, right-click and create a new 3D Object > Plane to serve as the ground.
  • Create a 3D Object > Cube to act as the player character.
  • Position the cube above the plane so that it is ready to fall due to gravity.
  • Add a Camera and Light to the scene if they are not already present.
  • Right-click in the Hierarchy and create an empty GameObject. Name it "NetworkManager."
  • Add the NetworkManager component by clicking Add Component and searching for "NetworkManager."
  • Also, add the NetworkManagerHUD component to provide basic controls for starting and stopping the server or client.