Game Development Development Tutorials, Guides & Insights
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JavaScript in Modern Web Development
- Libraries like Three.js and Babylon.js enable building browser-based games.
- Example: Interactive 3D experiences.
JavaScript continues to evolve with yearly updates. Features like async/await, optional chaining, and tools like TypeScript are shaping the future of web development.
Build a Multiplayer Game with Python and WebSockets
Install the necessary Python libraries for the backend:
pip install flask websockets asyncioDeveloping a Real-Time Multiplayer Game with Unity and C#
- Add a method to shoot, and synchronize it across the network using
ServerRpc:
public class PlayerController : NetworkBehaviour
{
public GameObject bulletPrefab;
public Transform bulletSpawn;
void Update()
{
if (!IsOwner) return;
// Movement code...
if (Input.GetButtonDown("Fire1"))
{
ShootServerRpc();
}
}
[ServerRpc]
void ShootServerRpc()
{
GameObject bullet = Instantiate(bulletPrefab, bulletSpawn.position, bulletSpawn.rotation);
bullet.GetComponent<NetworkObject>().Spawn();
}
}Unity Inventory System using Scriptable Objects
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour
{
public List<Item> items = new List<Item>();
public int capacity = 20;
public bool AddItem(Item item)
{
if (items.Count >= capacity)
{
Debug.Log("Inventory is full!");
return false;
}
if (item.isStackable)
{
Item existingItem = items.Find(i => i.itemName == item.itemName);
if (existingItem != null)
{
// Stack logic (if needed)
Debug.Log($"Stacking {item.itemName}");
return true;
}
}
items.Add(item);
Debug.Log($"{item.itemName} added to inventory.");
return true;
}
public void RemoveItem(Item item)
{
if (items.Contains(item))
{
items.Remove(item);
Debug.Log($"{item.itemName} removed from inventory.");
}
}
public void UseItem(Item item)
{
if (items.Contains(item))
{
item.Use();
}
}
}A basic setup for displaying the inventory items in the Unity UI.
Unity Player Controller Blueprint
- Animation Integration: Add animator components and trigger animations based on movement and jump states.
- Advanced Physics: Integrate more complex physics interactions, such as slopes or surface friction.
- Networking: Adapt the controller for multiplayer environments using Unity’s networking solutions.