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Game Development Development Tutorials, Guides & Insights

Unlock 5+ expert-curated game development tutorials, real-world code snippets, and modern dev strategies. From fundamentals to advanced topics, boost your game development skills on DeveloperBreeze.

Tutorial
javascript

JavaScript in Modern Web Development

  • Libraries like Three.js and Babylon.js enable building browser-based games.
  • Example: Interactive 3D experiences.

JavaScript continues to evolve with yearly updates. Features like async/await, optional chaining, and tools like TypeScript are shaping the future of web development.

Dec 10, 2024
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Tutorial
python

Build a Multiplayer Game with Python and WebSockets

Install the necessary Python libraries for the backend:

pip install flask websockets asyncio

Dec 10, 2024
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Tutorial
csharp

Developing a Real-Time Multiplayer Game with Unity and C#

  • Add a method to shoot, and synchronize it across the network using ServerRpc:
     public class PlayerController : NetworkBehaviour
     {
         public GameObject bulletPrefab;
         public Transform bulletSpawn;

         void Update()
         {
             if (!IsOwner) return;

             // Movement code...

             if (Input.GetButtonDown("Fire1"))
             {
                 ShootServerRpc();
             }
         }

         [ServerRpc]
         void ShootServerRpc()
         {
             GameObject bullet = Instantiate(bulletPrefab, bulletSpawn.position, bulletSpawn.rotation);
             bullet.GetComponent<NetworkObject>().Spawn();
         }
     }

Aug 14, 2024
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Code
csharp

Unity Inventory System using Scriptable Objects

using System.Collections.Generic;
using UnityEngine;

public class Inventory : MonoBehaviour
{
    public List<Item> items = new List<Item>();
    public int capacity = 20;

    public bool AddItem(Item item)
    {
        if (items.Count >= capacity)
        {
            Debug.Log("Inventory is full!");
            return false;
        }

        if (item.isStackable)
        {
            Item existingItem = items.Find(i => i.itemName == item.itemName);
            if (existingItem != null)
            {
                // Stack logic (if needed)
                Debug.Log($"Stacking {item.itemName}");
                return true;
            }
        }

        items.Add(item);
        Debug.Log($"{item.itemName} added to inventory.");
        return true;
    }

    public void RemoveItem(Item item)
    {
        if (items.Contains(item))
        {
            items.Remove(item);
            Debug.Log($"{item.itemName} removed from inventory.");
        }
    }

    public void UseItem(Item item)
    {
        if (items.Contains(item))
        {
            item.Use();
        }
    }
}

A basic setup for displaying the inventory items in the Unity UI.

Aug 12, 2024
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Code
csharp

Unity Player Controller Blueprint

  • Animation Integration: Add animator components and trigger animations based on movement and jump states.
  • Advanced Physics: Integrate more complex physics interactions, such as slopes or surface friction.
  • Networking: Adapt the controller for multiplayer environments using Unity’s networking solutions.

Aug 12, 2024
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