DeveloperBreeze

Code Programming Tutorials, Guides & Best Practices

Explore 184+ expertly crafted code tutorials, components, and code examples. Stay productive and build faster with proven implementation strategies and design patterns from DeveloperBreeze.

Code
csharp

Unity Inventory System using Scriptable Objects

A simple inventory system that can add, remove, and use items.

using System.Collections.Generic;
using UnityEngine;

public class Inventory : MonoBehaviour
{
    public List<Item> items = new List<Item>();
    public int capacity = 20;

    public bool AddItem(Item item)
    {
        if (items.Count >= capacity)
        {
            Debug.Log("Inventory is full!");
            return false;
        }

        if (item.isStackable)
        {
            Item existingItem = items.Find(i => i.itemName == item.itemName);
            if (existingItem != null)
            {
                // Stack logic (if needed)
                Debug.Log($"Stacking {item.itemName}");
                return true;
            }
        }

        items.Add(item);
        Debug.Log($"{item.itemName} added to inventory.");
        return true;
    }

    public void RemoveItem(Item item)
    {
        if (items.Contains(item))
        {
            items.Remove(item);
            Debug.Log($"{item.itemName} removed from inventory.");
        }
    }

    public void UseItem(Item item)
    {
        if (items.Contains(item))
        {
            item.Use();
        }
    }
}

Aug 12, 2024
Read More
Code
csharp

Unity Player Controller Blueprint

No preview available for this content.

Aug 12, 2024
Read More
Code
csharp

Calculate Sum of Numbers in Array

No preview available for this content.

Jan 26, 2024
Read More