int[] numbers = { 1, 2, 3, 4, 5 };
int sum = numbers.Sum();
Console.WriteLine("Sum of Numbers: " + sum);Calculate Sum of Numbers in Array
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Avoiding Memory Leaks in C++ Without Smart Pointers
RAII (Resource Acquisition Is Initialization) is a pattern where resource allocation is tied to object lifetime. When an object goes out of scope, its destructor cleans up.
Let’s build a small ScopedPointer class.
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Deep Copy in C++: How to Avoid Shallow Copy Pitfalls
class String {
private:
char* buffer;
public:
String(const char* str) {
buffer = new char[strlen(str) + 1];
strcpy(buffer, str);
}
// Copy constructor
String(const String& other) {
buffer = new char[strlen(other.buffer) + 1];
strcpy(buffer, other.buffer);
}
// Assignment operator
String& operator=(const String& other) {
if (this != &other) {
delete[] buffer;
buffer = new char[strlen(other.buffer) + 1];
strcpy(buffer, other.buffer);
}
return *this;
}
~String() {
delete[] buffer;
}
void print() const {
std::cout << buffer << std::endl;
}
};String a("Hello");
String b = a; // deep copy
String c("World");
c = a; // deep assignmentApr 11, 2025
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Implementing a Domain-Specific Language (DSL) with LLVM and C++
Now, we integrate our AST with LLVM to generate IR. Our goal is to compile the DSL expression to a function that computes and returns a double.
Implementation: CodeGen.cpp
Feb 12, 2025
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csharp
Developing a Real-Time Multiplayer Game with Unity and C#
using UnityEngine;
using Unity.Netcode;
public class GameManager : NetworkBehaviour
{
public void StartGame()
{
// Code to initialize the game
}
public void EndGame()
{
// Code to handle game over state
}
// Example of starting a game when all players are ready
public void CheckPlayersReady()
{
if (NetworkManager.Singleton.ConnectedClients.Count >= 2)
{
StartGame();
}
}
}- Create a simple UI that displays player statuses, such as health or scores.
- Use
NetworkVariableto synchronize data like health or scores:
Aug 14, 2024
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