DeveloperBreeze

Calculate Sum of Numbers in Array

int[] numbers = { 1, 2, 3, 4, 5 };
int sum = numbers.Sum();
Console.WriteLine("Sum of Numbers: " + sum);

Related Posts

More content you might like

Tutorial

Avoiding Memory Leaks in C++ Without Smart Pointers

Even without smart pointers, you can manage memory safely in C++ using the RAII pattern. This approach:

  • Prevents memory leaks.
  • Simplifies exception handling.
  • Keeps your code clean and maintainable.

Apr 11, 2025
Read More
Tutorial

Deep Copy in C++: How to Avoid Shallow Copy Pitfalls

You must implement all three. This is called the Rule of Three.

class String {
private:
    char* buffer;

public:
    String(const char* str) {
        buffer = new char[strlen(str) + 1];
        strcpy(buffer, str);
    }

    // Copy constructor
    String(const String& other) {
        buffer = new char[strlen(other.buffer) + 1];
        strcpy(buffer, other.buffer);
    }

    // Assignment operator
    String& operator=(const String& other) {
        if (this != &other) {
            delete[] buffer;
            buffer = new char[strlen(other.buffer) + 1];
            strcpy(buffer, other.buffer);
        }
        return *this;
    }

    ~String() {
        delete[] buffer;
    }

    void print() const {
        std::cout << buffer << std::endl;
    }
};

Apr 11, 2025
Read More
Tutorial

Implementing a Domain-Specific Language (DSL) with LLVM and C++

Header: Parser.h

#ifndef DSL_PARSER_H
#define DSL_PARSER_H

#include "Lexer.h"
#include "AST.h"
#include <memory>

class Parser {
public:
    Parser(Lexer& lexer);
    std::unique_ptr<ASTNode> parseExpression();

private:
    Lexer& lexer;
    Token currentToken;

    void eat(TokenType type);
    std::unique_ptr<ASTNode> factor();
    std::unique_ptr<ASTNode> term();
};

#endif // DSL_PARSER_H

Feb 12, 2025
Read More
Tutorial
csharp

Developing a Real-Time Multiplayer Game with Unity and C#

This script allows the player to move forward and backward using the Vertical axis and rotate using the Horizontal axis. The IsOwner check ensures that only the player who owns the object can control it.

  • Save all your changes and go back to the main scene.
  • Press Play and use the NetworkManagerHUD to start as a Host, Client, or Server.
  • You should be able to control the player object and see it move on both the host and client.

Aug 14, 2024
Read More

Discussion 0

Please sign in to join the discussion.

No comments yet. Be the first to share your thoughts!