int[] numbers = { 1, 2, 3, 4, 5 };
int sum = numbers.Sum();
Console.WriteLine("Sum of Numbers: " + sum);Calculate Sum of Numbers in Array
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Avoiding Memory Leaks in C++ Without Smart Pointers
- Prevents memory leaks.
- Simplifies exception handling.
- Keeps your code clean and maintainable.
In newer projects, always prefer std::unique_ptr and std::shared_ptr. But in legacy systems, RAII with simple wrappers like ScopedPointer can save you.
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Deep Copy in C++: How to Avoid Shallow Copy Pitfalls
class String {
private:
char* buffer;
public:
String(const char* str) {
buffer = new char[strlen(str) + 1];
strcpy(buffer, str);
}
// Copy constructor
String(const String& other) {
buffer = new char[strlen(other.buffer) + 1];
strcpy(buffer, other.buffer);
}
// Assignment operator
String& operator=(const String& other) {
if (this != &other) {
delete[] buffer;
buffer = new char[strlen(other.buffer) + 1];
strcpy(buffer, other.buffer);
}
return *this;
}
~String() {
delete[] buffer;
}
void print() const {
std::cout << buffer << std::endl;
}
};String a("Hello");
String b = a; // deep copy
String c("World");
c = a; // deep assignmentApr 11, 2025
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Implementing a Domain-Specific Language (DSL) with LLVM and C++
Example DSL Code:
(3 + 4) * (5 - 2) / 2Feb 12, 2025
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csharp
Developing a Real-Time Multiplayer Game with Unity and C#
This script allows the player to move forward and backward using the Vertical axis and rotate using the Horizontal axis. The IsOwner check ensures that only the player who owns the object can control it.
- Save all your changes and go back to the main scene.
- Press
Playand use theNetworkManagerHUDto start as a Host, Client, or Server. - You should be able to control the player object and see it move on both the host and client.
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