int[] numbers = { 1, 2, 3, 4, 5 };
int sum = numbers.Sum();
Console.WriteLine("Sum of Numbers: " + sum);Calculate Sum of Numbers in Array
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Even without smart pointers, you can manage memory safely in C++ using the RAII pattern. This approach:
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- Keeps your code clean and maintainable.
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Deep Copy in C++: How to Avoid Shallow Copy Pitfalls
You must implement all three. This is called the Rule of Three.
class String {
private:
char* buffer;
public:
String(const char* str) {
buffer = new char[strlen(str) + 1];
strcpy(buffer, str);
}
// Copy constructor
String(const String& other) {
buffer = new char[strlen(other.buffer) + 1];
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String& operator=(const String& other) {
if (this != &other) {
delete[] buffer;
buffer = new char[strlen(other.buffer) + 1];
strcpy(buffer, other.buffer);
}
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}
~String() {
delete[] buffer;
}
void print() const {
std::cout << buffer << std::endl;
}
};Apr 11, 2025
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Implementing a Domain-Specific Language (DSL) with LLVM and C++
Header: Parser.h
#ifndef DSL_PARSER_H
#define DSL_PARSER_H
#include "Lexer.h"
#include "AST.h"
#include <memory>
class Parser {
public:
Parser(Lexer& lexer);
std::unique_ptr<ASTNode> parseExpression();
private:
Lexer& lexer;
Token currentToken;
void eat(TokenType type);
std::unique_ptr<ASTNode> factor();
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csharp
Developing a Real-Time Multiplayer Game with Unity and C#
This script allows the player to move forward and backward using the Vertical axis and rotate using the Horizontal axis. The IsOwner check ensures that only the player who owns the object can control it.
- Save all your changes and go back to the main scene.
- Press
Playand use theNetworkManagerHUDto start as a Host, Client, or Server. - You should be able to control the player object and see it move on both the host and client.
Aug 14, 2024
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