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C# Development Tutorials, Guides & Insights

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Avoiding Memory Leaks in C++ Without Smart Pointers

Tutorial April 11, 2025

Not elegant. Easy to forget or misplace deletes. Let's go better.

RAII (Resource Acquisition Is Initialization) is a pattern where resource allocation is tied to object lifetime. When an object goes out of scope, its destructor cleans up.

Deep Copy in C++: How to Avoid Shallow Copy Pitfalls

Tutorial April 11, 2025

You must implement all three. This is called the Rule of Three.

class String {
private:
    char* buffer;

public:
    String(const char* str) {
        buffer = new char[strlen(str) + 1];
        strcpy(buffer, str);
    }

    // Copy constructor
    String(const String& other) {
        buffer = new char[strlen(other.buffer) + 1];
        strcpy(buffer, other.buffer);
    }

    // Assignment operator
    String& operator=(const String& other) {
        if (this != &other) {
            delete[] buffer;
            buffer = new char[strlen(other.buffer) + 1];
            strcpy(buffer, other.buffer);
        }
        return *this;
    }

    ~String() {
        delete[] buffer;
    }

    void print() const {
        std::cout << buffer << std::endl;
    }
};

Implementing a Domain-Specific Language (DSL) with LLVM and C++

Tutorial February 12, 2025

Later, you can extend it to include variables, functions, or even control flow constructs.

Example DSL Code:

Developing a Real-Time Multiplayer Game with Unity and C#

Tutorial August 14, 2024
csharp

  • Use Unity’s build settings to export the game to different platforms (e.g., Windows, Mac, Android).
  • Ensure that the multiplayer functionality works seamlessly across different platforms.
  • Invite friends or use online services to test your game with real players.
  • Test the game in various network conditions to ensure it handles lag and disconnections gracefully.

Unity Inventory System using Scriptable Objects

Code August 12, 2024
csharp

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