C# Development Tutorials, Guides & Insights
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Avoiding Memory Leaks in C++ Without Smart Pointers
C++ developers often face memory management headaches, especially when working on legacy systems that don’t use C++11 or newer. Smart pointers like std::unique_ptr and std::shared_ptr are powerful, but what if you’re stuck with raw pointers?
In this tutorial, you'll learn:
Deep Copy in C++: How to Avoid Shallow Copy Pitfalls
In C++11 and newer, also consider:
- Move Constructor
- Move Assignment Operator
Implementing a Domain-Specific Language (DSL) with LLVM and C++
We’ll implement a recursive-descent parser that constructs an Abstract Syntax Tree (AST) from tokens. Our grammar is defined with standard operator precedence:
expression → term ((‘+’ | ‘-’) term)*
term → factor ((‘*’ | ‘/’) factor)*
factor → Number | ‘(’ expression ‘)’Developing a Real-Time Multiplayer Game with Unity and C#
using UnityEngine;
using Unity.Netcode;
public class GameManager : NetworkBehaviour
{
public void StartGame()
{
// Code to initialize the game
}
public void EndGame()
{
// Code to handle game over state
}
// Example of starting a game when all players are ready
public void CheckPlayersReady()
{
if (NetworkManager.Singleton.ConnectedClients.Count >= 2)
{
StartGame();
}
}
}- Create a simple UI that displays player statuses, such as health or scores.
- Use
NetworkVariableto synchronize data like health or scores:
Unity Inventory System using Scriptable Objects
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